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Dofus and your computer’s memory… this subject regularly finds its way to the discussion table, so let me clarify a few points.
DOFUS consumes between 160 and 180 Mb of memory on average.

This figure can increase greatly if:

• You use the minimap (+20 Mb of RAM)

Reason:
Storing of map images in memory

• You are taking part in a fight (+5 to 20 Mb of RAM)

Reasons:
1. Loading of monsters’ skin
2. Loading of monster animations (increase in memory usage each time an animation is used for the first time)

• You are on a highly populated map

Reason:
Loading of players’ skins, guild insignias and mounts

• You enter a well-stocked market (a Resources' Market for example) (+10 to 30 Mb of RAM)

Reason:
Loading of object images (usually more than one hundred at once)

The above factors explain why the DOFUS client takes up more memory.


Why does memory usage not decrease once a fight has ended or I leave an over-populated map?

Simply because Flash stores this data in case it needs it later on. It will only delete this data if it has insufficient memory. In the same way, if you enjoy launching several clients at the same time, you’ll notice that each one takes up less space. It’s normal – Flash needs some memory so it does what it can to get it.

The problem is that you don’t quite have a handle on memory management.

Nevertheless, we are striving to improve consumption whenever we have the possibility.

A few tips:

- The power of your processor is very important since Flash currently does not use graphics cards
- You should use creature mode when in overpopulated areas (lowers memory usage noticeably and processer usage considerably)
- Close and relaunch the client from time to time if you notice that too much RAM is being taken up (lowers memory usage)
- Relaunch windows at least once a day
- Play in low or medium quality if you open more than one account at once (lowers processor usage.)

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